Rotate (Left drag)
Pan (Right drag)
Zoom (Middle scroll)

Supports GLB, GLTF, FBX

or

Upload sample model:

help Replaces all materials with a 'normal' shader for debugging

Pick base skeleton type to work with. You will modify joints to fit mesh in next step.


Rotate Model to face front

Right click on a joint to select and move it with controls.


View:
%

help Preview skinning cage with bone envelope

Select animations you want to export by checking them by animation

Animations
Export
help If your model uses an A-Pose, this will help expand/contract arms for all animations
%