Rotate
Pan
Zoom
or

Reference model:

help Replaces all materials with a 'normal' shader for debugging
Rotate Model to face front
(blue origin line)

If model is below the ground floor

Skeleton Type to use:
Hand Options:
help Variations on which finger bones you want to keep. Single Hand Bone removes all fingers and keeps only the hand bone.

Selected Bone: None

Preview
Transform

View

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Select animations you want to export by checking them by animation


Animation name
Export
help If your model uses an A-Pose, this will help expand/contract arms for all animations
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